SDEF
//
// The file declaration section
//
path models/rlaunch_w
origin 0 -3 0
scale 0.675
rlaunch_w_base.sbm
rlaunch_w_base.tga

//
// Declare the animation types and files
//
idle1     rlaunch_w_idle.SAM
fire1     rlaunch_w_fire.sam
//
// Define model group areas
//
id 200 group weapon bone barrel 0 180 -90

//
// The initialization section
//
!init:
server classname RocketLauncher
server aliasprefix RLaunchw_
server iconname "w_rocket"
server aliascache snd_pickup "weapons/pkup/pkup1.wav"

//
// The main section
//
!main:

/*SINED weapon_rocketlauncher (.3 .3 1) (0 0 0) (0 0 0)
Rocket Launcher - World Model
*/